Object Name: Array ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ function obj concat( obj input ); function str join( str input ); function obj reverse(); function obj sort(); ____________________________________________________________________________________________________ Object Name: AudioClip ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable float volume variable float pan variable float frequency variable float fade variable str url variable int transportMode variable int playbackMode variable bool removeVoice variable bool sendProgress variable bool pause_on_moving variable float progress function void Play(); function void Stop(); function void Pause(); function int getMinutes(); function int getSeconds(); function void PlayOrPause(); ____________________________________________________________________________________________________ Object Name: PeriodicAudioGroup ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable bool isActive variable float period variable float periodNoise ____________________________________________________________________________________________________ Object Name: AudioVisualizer ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable float scale variable float offset variable str type variable str channel variable node source ____________________________________________________________________________________________________ Object Name: Background ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable vector3 skyColor variable node backdrop variable bool isBound ____________________________________________________________________________________________________ Object Name: Camera ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable str mode variable node lookat ____________________________________________________________________________________________________ Object Name: CameraPath ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable bool isActive variable bool backward variable float interval variable node position variable node orientation ____________________________________________________________________________________________________ Object Name: Config ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ function void SoftReset(); function void HardReset(); function void PowerOff(); function void PowerCycle(); function int GetInternalTemp(); function void SetLED( int input ); function void SetLEDTo( int input ); function void CycleUpLED(); function void CycleDownLED(); function void SetFanSpeed( int input ); function int GetFanSpeed(); function int GetCPUTemp(); function void ReStartDash(); function void ChangeSkin( str input ); function str GetNick(); function void SetNick( str input ); function str GetVideoChip(); function str GetModChip(); function str GetVersion(); function float GetCPUUsage(); function int FlashChip( str input ); function int DebugOutput( str input ); function int GetLanguage(); function void SetLanguage( int input ); function int GetGamePCFlags(); function void SetGamePCFlags( int input ); function int GetMoviePCFlags(); function void SetMoviePCFlags( int input ); function str GetLaunchReason(); function int GetLaunchContext(); function int GetLaunchParameter1(); function int GetLaunchParameter2(); function int CanDriveBeCleanup( int input ); function void BackToLauncher(); function int Get480Support(); function void Set480Support( int input ); function int Get720Support(); function void Set720Support( int input ); function int Get1080Support(); function void Set1080Support( int input ); function int GetPAL60Support(); function void SetPAL60Support( int input ); function str GetAVPackType(); function str GetAVRegion(); function str GetGameRegion(); function int GetAutoOff(); function void SetAutoOff( int input ); function void SetAutoOffTime( float input ); function int GetVideoMode(); function void SetVideoMode( int input ); function int GetAudioMode(); function void SetAudioMode( int input ); function int GetDolbyDigitalSupport(); function void SetDolbyDigitalSupport( int input ); function int GetDTSSupport(); function void SetDTSSupport( int input ); function int CheckParentPassword( str input ); function void SetParentPassword( str input ); function int GetTimeZone(); function void SetTimeZone( int input ); function int GetDSTAllowed(); function int GetDST(); function void SetDST( int input ); function int ForceSetLanguage(); function int ForceSetTimeZone(); function int ForceSetClock(); function str GetRecoveryKey(); function str GetROMVersion(); function str GetXdashVersion(); ____________________________________________________________________________________________________ Object Name: CopyDestination ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable node pod variable node panelMU variable node panelMUHilite variable node panelText variable node panelTextHilite variable node console variable node memoryUnit variable int curDevUnit variable int selDevUnit variable int sourceDevUnit variable float spacing variable bool isActive variable int select function void selectUp(); function void selectDown(); ____________________________________________________________________________________________________ Object Name: Date ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ function int getDate(); function int getDay(); function int getFullYear(); function int getHours(); function int getMilliseconds(); function int getMinutes(); function int getMonth(); function int getSeconds(); function int getUTCDate(); function int getUTCDay(); function int getUTCFullYear(); function int getUTCHours(); function int getUTCMilliseconds(); function int getUTCMinutes(); function int getUTCMonth(); function int getUTCSeconds(); function str toGMTString(); function str toLocaleString(); function str toUTCString(); function int isLeapYear( int input ); function int getDaysInMonth( int input ); function int getDaysInMonth( int inputa, int inputb, int inputc ); function void SetSystemClock(); ____________________________________________________________________________________________________ Object Name: DiscDrive ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable str discType variable bool locked variable bool resetOnEject function int getTrackCount(); function str FormatTotalTime(); function str FormatTrackTime( int input ); function void LaunchDisc(); function void OpenTray(); function void CloseTray(); function int GetTrayState(); function str getArtist(); function str getTitle(); function str getTrackName( int input ); ____________________________________________________________________________________________________ Object Name: DotField ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable float spacing variable float hSpeed variable float vSpeed ____________________________________________________________________________________________________ Object Name: DVDPlayer ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable float speed variable int title variable int chapter variable int hours variable int minutes variable int seconds variable int frames variable int videoModePreferrence variable int parentalLevel variable int audioStream variable int left variable int top variable int width variable int height variable bool closedCaption variable int subTitle variable int domain variable int angle variable int angleCount variable int playbackMode variable int audioFormat variable int audioChannels variable str audioLanguage variable str subTitleLanguage variable int abRepeatState variable int number variable int scanSpeed variable bool scanSlow variable bool autoStop variable bool bScanBackward variable bool isActive function void ReturnToDash(); function void init(); function void play(); function void stop(); function void goUp(); function void pause(); function void playOrPause(); function void selectUp(); function void selectDown(); function void selectRight(); function void selectLeft(); function void activate(); function void nextAudioStream(); function void nextAngle(); function void startChapter(); function void nextChapter(); function void prevChapter(); function void menu(); function void titleMenu(); function void nextSubtitle(); function void forwardScan(); function void backwardScan(); function void stopScan(); function void eject(); function void close(); function void setScale( float input ); function void setZoomPos( float input ); function void setZoomPos( float inputa, float inputb ); function void frameAdvance(); function void frameReverse(); function int isUOPValid( int input ); function void abRepeat(); function void digit( int input ); function void refreshAudioSettings(); function int isPlaybackDomain(); function void enableWideScreen(); function void disableWideScreen(); ____________________________________________________________________________________________________ Object Name: Palette ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable int type variable float changePeriod variable float changePeriodRandomness ____________________________________________________________________________________________________ Object Name: DynamicTexture ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable child children variable int size variable bool erase variable float fps variable node palette ____________________________________________________________________________________________________ Object Name: ImageFader ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable int type variable float changePeriod variable float changePeriodRandomness ____________________________________________________________________________________________________ Object Name: File ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable str name variable str type variable str path variable int length variable node date function str readText(); ____________________________________________________________________________________________________ Object Name: Folder ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable str path variable str name variable node files variable node array files variable node subFolders variable node array subFolders function void sortByName(); function void sortByType(); function void sortByDate(); function void sortByLength(); ____________________________________________________________________________________________________ Object Name: SavedGameGrid ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable node pod variable node podRing variable node podSavePanel variable node podSoundtrackPanel variable node podHilite variable node MUheader variable node MUhiliteHeader variable node firstMURow variable node header variable node hiliteHeader variable node firstRow variable node secondRow variable node otherRow variable int renderIcons variable int iconsPerRow variable float scroll variable int curTitle variable node smallIcon variable node SavedIconPanel variable node SoundtrackIconPanel variable node iconRing variable node smallIconHilite variable float smallIconSpacing variable int curSavedGame variable int iconRowScroll variable node moreUp variable node moreDown variable bool detachIcon variable bool isActive variable int curDevUnit variable float copyProgress variable int freeBlocks variable int gameBlocks variable int nPrefColumn function void selectUp(); function void selectDown(); function void selectLeft(); function void selectRight(); function void setSelImage(); function str FormatSavedGameName(); function str FormatSavedGameTime(); function str FormatSavedGameSize(); function str FormatTitleSize(); function str FormatTotalBlocks(); function int GetTotalBlocks(); function str FormatFreeBlocks(); function int CanDetachIcon(); function int GetSavedGameCount( int input ); function str GetTitleName( int input ); function str GetTitleID( int input ); function void StartCopy( int input ); function void StartDelete(); function int DoesSavedGameExists( int input ); function str GetSavedGamePath( int input ); function str GetSavedGamePath( int inputa, int inputb ); function int CanCopy(); function int IsSoundtrackSelected(); function int IsDevUnitReady( int input ); function int GetTitleCount(); function str GetUpdateString(); ____________________________________________________________________________________________________ Object Name: GameRipper ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable bool readyToCopy variable float progress variable float totalprogress variable float fileCount variable float folderCount variable float remainingFileCount variable float remainingFolderCount variable float totalPercentCompleted variable float currentPercentCompleted variable str sourcePath variable str destinationPath variable str installToPath variable str currentFile variable str totalBytes variable str copiedBytes variable str titleSize variable str titleID variable str titleName function void Start(); function void Reset(); function void Cancel(); function void SetSource( str input ); function void SetDestination( str input ); function int GetDiskInfo(); ____________________________________________________________________________________________________ Object Name: Group ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable child children variable int current ____________________________________________________________________________________________________ Object Name: Transform ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable vector3 center//NOTE:Ignored! variable vector4 scaleOrientation//NOTE:Ignored! variable vector3 scale variable vector4 rotation variable vector3 translation variable float fade variable bool moving variable float alpha function void SetScale( float input ); function void SetScale( float inputa, float inputb ); function void SetScale( float inputa, float inputb, float inputc ); function void SetScaleX( float input ); function void SetScaleY( float input ); function void SetScaleZ( float input ); function float GetScaleX(); function float GetScaleY(); function float GetScaleZ(); function void SetTranslation( float input ); function void SetTranslation( float inputa, float inputb ); function void SetTranslation( float inputa, float inputb, float inputc ); function void SetTranslationX( float input ); function void SetTranslationY( float input ); function void SetTranslationZ( float input ); function float GetTranslationX(); function float GetTranslationY(); function float GetTranslationZ(); function void SetRotation( float input ); function void SetRotation( float inputa, float inputb ); function void SetRotation( float inputa, float inputb, float inputc ); function void SetRotation( float inputa, float inputb, float inputc, float inputd ); function void SetRotationX( float input ); function void SetRotationY( float input ); function void SetRotationZ( float input ); function void SetRotationR( float input ); function float GetRotationX(); function float GetRotationY(); function float GetRotationZ(); function float GetRotationR(); function void SetAlpha( float input ); function void SetCenter( float input ); function void SetCenter( float inputa, float inputb ); function void SetCenter( float inputa, float inputb, float inputc ); function void DisappearAfter( float input ); function void SetScaleOrientation( float input ); function void SetScaleOrientation( float inputa, float inputb ); function void SetScaleOrientation( float inputa, float inputb, float inputc ); function void SetScaleOrientation( float inputa, float inputb, float inputc, float inputd ); ____________________________________________________________________________________________________ Object Name: Inline ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable str url variable bool preload variable bool fadeInDelayLoad ____________________________________________________________________________________________________ Object Name: Spinner ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable float rpm variable vector3 axis variable float angle ____________________________________________________________________________________________________ Object Name: Waver ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable float field ____________________________________________________________________________________________________ Object Name: Layout ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable vector3 direction variable float spacing ____________________________________________________________________________________________________ Object Name: Switch ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable int whichChoice variable node choice variable node array choice ____________________________________________________________________________________________________ Object Name: Billboard ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable vector3 axisOfRotation ____________________________________________________________________________________________________ Object Name: HUD ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ ____________________________________________________________________________________________________ Object Name: Picture ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable float top variable float left variable float width variable float height variable node texture variable float transparency variable float fade variable color color ____________________________________________________________________________________________________ Object Name: PositionInterpolator ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable float array key variable vector3 keyValue variable vector3 array keyValue ____________________________________________________________________________________________________ Object Name: OrientationInterpolator ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable float array key variable vector4 keyValue variable vector4 array keyValue ____________________________________________________________________________________________________ Object Name: Joystick ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable bool isBound variable float frequency variable float hat variable float xaxis variable float yaxis variable float xaxis2 variable float yaxis2 variable float a variable float b variable float x variable float y variable float black variable float white variable float left variable float right variable float leftThumb variable float rightThumb variable float start variable float back variable str secretKey variable bool enableSecretKey variable bool enableGamepad variable bool enableRemote function void EnableGlobalInput( int input ); ____________________________________________________________________________________________________ Object Name: Keyboard ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable node keys variable node array keys variable node frame variable node text variable node control variable int mode variable int jmode variable bool shift variable bool caps variable str string function void selectKey( int input ); function void selectKey( int inputa, int inputb ); function void selectUp(); function void selectDown(); function void selectLeft(); function void selectRight(); function void activate(); function void Backspace(); function void Delete(); function void CursorLeft(); function void CursorRight(); function void Shift(); function void CycleMode(); function void Insert( str input ); ____________________________________________________________________________________________________ Object Name: Layer ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable node viewpoint variable node navigationInfo variable float fade variable float transparency variable vector4 maskColor ____________________________________________________________________________________________________ Object Name: Level ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable node control variable node tunnel variable node path variable node shell variable str archive variable bool unloadable variable bool fade variable str name variable int numMenuItems function void GoTo(); function void GoBackTo(); ____________________________________________________________________________________________________ Object Name: Light ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable int number variable vector3 Position variable vector3 Lookat variable color Ambient variable color Diffuse variable color Specular variable float Range variable bool Visible variable str Type function void LightOn(); function void LightOff(); function void LookAt( float input ); function void LookAt( float inputa, float inputb ); function void LookAt( float inputa, float inputb, float inputc ); function void Position( float input ); function void Position( float inputa, float inputb ); function void Position( float inputa, float inputb, float inputc ); function void SetPosition( float input ); function void SetPosition( float inputa, float inputb ); function void SetPosition( float inputa, float inputb, float inputc ); function void SetLookAt( float input ); function void SetLookAt( float inputa, float inputb ); function void SetLookAt( float inputa, float inputb, float inputc ); function void SetRange( float input ); function void SetType( str input ); function void SetAmbient( float input ); function void SetAmbient( float inputa, float inputb ); function void SetAmbient( float inputa, float inputb, float inputc ); function void SetAmbient( float inputa, float inputb, float inputc, float inputd ); function void SetDiffuse( float input ); function void SetDiffuse( float inputa, float inputb ); function void SetDiffuse( float inputa, float inputb, float inputc ); function void SetDiffuse( float inputa, float inputb, float inputc, float inputd ); function void SetSpecular( float input ); function void SetSpecular( float inputa, float inputb ); function void SetSpecular( float inputa, float inputb, float inputc ); function void SetSpecular( float inputa, float inputb, float inputc, float inputd ); ____________________________________________________________________________________________________ Object Name: Translator ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ function void SetLanguage( int input ); function str Translate( str input ); function str GetLanguageCode(); function str GetDateSeparator(); function str FormatNumber( int input ); function int GetTimeZoneCount(); function str GetTimeZoneText( int input ); function str TranslateStripColon( str input ); function float abs( float input ); function float acos( float input ); function float asin( float input ); function float atan( float input ); function float atan2( float input ); function float atan2( float inputa, float inputb ); function float ceil( float input ); function float cos( float input ); function float exp( float input ); function float floor( float input ); function float log( float input ); function float max( float input ); function float max( float inputa, float inputb ); function float min( float input ); function float min( float inputa, float inputb ); function float pow( float input ); function float pow( float inputa, float inputb ); function float random( float input ); function float random(); function float round( float input ); function float sin( float input ); function float sqrt( float input ); function float tan( float input ); function str itoa( int input ); function int atoi( str input ); function obj ftoa( float input ); function obj atof( str input ); ____________________________________________________________________________________________________ Object Name: MaxMaterial ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable str name variable float param variable bool changed ____________________________________________________________________________________________________ Object Name: MemoryMonitor ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable int curDevUnit variable int invalidDevUnit variable bool blockInsertion variable bool enumerationOn variable bool BeInMemoryMenu function void selectUp(); function void selectDown(); function void selectLeft(); function void selectRight(); function int selectDevUnit( int input ); function str FormatDeviceName( int input ); function str FormatTotalBlocks(); function str FormatFreeBlocks( int input ); function int GetTotalFreeBlocks( int input ); function int HaveDeviceTop( int input ); function int HaveDeviceBottom( int input ); function float GetFreeTotalRatio( int input ); function void SetMUName( int input ); function void SetMUName( int inputa, str inputb ); function void FormatMemoryUnit( int input ); ____________________________________________________________________________________________________ Object Name: Mesh ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable str url variable bool wireFrame variable int renderMode function void load( str input ); ____________________________________________________________________________________________________ Object Name: MusicCollection ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable float copyProgress variable int error function int GetSoundtrackCount(); function int GetSoundtrackID( int input ); function int GetSoundtrackIndexFromID( int input ); function str GetSoundtrackName( int input ); function str FormatSoundtrackTime( int input ); function int GetSoundtrackSongCount( int input ); function str GetSoundtrackSongID( int input ); function str GetSoundtrackSongID( int inputa, int inputb ); function str GetSoundtrackSongName( int input ); function str GetSoundtrackSongName( int inputa, int inputb ); function str FormatSoundtrackSongTime( int input ); function str FormatSoundtrackSongTime( int inputa, int inputb ); function int AddSoundtrack( str input ); function void DeleteSoundtrack( int input ); function void ClearCopyList( int input ); function void AddSongToCopyList( int input ); function void AddSongToCopyList( int inputa, int inputb ); function void StartCopy( int input ); function void SetSongName( int input ); function void SetSongName( int inputa, int inputb ); function void SetSongName( int inputa, int inputb, str inputc ); function void SetSoundtrackName( int input ); function void SetSoundtrackName( int inputa, str inputb ); function void MoveSongUp( int input ); function void MoveSongUp( int inputa, int inputb ); function void MoveSongDown( int input ); function void MoveSongDown( int inputa, int inputb ); function void DeleteSong( int input ); function void DeleteSong( int inputa, int inputb ); function str CreateSoundtrackName( str input ); function str GetUpdateString(); ____________________________________________________________________________________________________ Object Name: NavigationInfo ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable bool isBound variable vector3 avatarSize variable bool headlight variable float speed variable str type variable float visibilityLimit variable node shape variable bool visible ____________________________________________________________________________________________________ Object Name: TimeDepNode ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable bool loop variable float startTime variable float stopTime variable bool isActive ____________________________________________________________________________________________________ Object Name: Recovery ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable float recoveryProgress function void StartRecovery(); function void FinishRecovery(); ____________________________________________________________________________________________________ Object Name: Vector3 ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable float x variable float y variable float z ____________________________________________________________________________________________________ Object Name: SavedGameGrid ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable node pod variable node podRing variable node podSavePanel variable node podSoundtrackPanel variable node podHilite variable node MUheader variable node MUhiliteHeader variable node firstMURow variable node header variable node hiliteHeader variable node firstRow variable node secondRow variable node otherRow variable int renderIcons variable int iconsPerRow variable float scroll variable int curTitle variable node smallIcon variable node SavedIconPanel variable node SoundtrackIconPanel variable node iconRing variable node smallIconHilite variable float smallIconSpacing variable int curSavedGame variable int iconRowScroll variable node moreUp variable node moreDown variable bool detachIcon variable bool isActive variable int curDevUnit variable float copyProgress variable int freeBlocks variable int gameBlocks variable int nPrefColumn function void selectUp(); function void selectDown(); function void selectLeft(); function void selectRight(); function void setSelImage(); function str FormatSavedGameName(); function str FormatSavedGameTime(); function str FormatSavedGameSize(); function str FormatTitleSize(); function str FormatTotalBlocks(); function int GetTotalBlocks(); function str FormatFreeBlocks(); function int CanDetachIcon(); function int GetSavedGameCount( int input ); function str GetTitleName( int input ); function str GetTitleID( int input ); function void StartCopy( int input ); function void StartDelete(); function int DoesSavedGameExists( int input ); function str GetSavedGamePath( int input ); function str GetSavedGamePath( int inputa, int inputb ); function int CanCopy(); function int IsSoundtrackSelected(); function int IsDevUnitReady( int input ); function int GetTitleCount(); function str GetUpdateString(); ____________________________________________________________________________________________________ Object Name: Screen ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable int width variable int height variable bool fullScreen variable bool showFramerate variable str title variable str icon variable str border variable bool letterbox variable bool wideScreen variable float brightness function void TakeScreenShot(); function void WireFrameStart(); function void WireFrameStop(); function void MotionStart(); function void MotionStop(); ____________________________________________________________________________________________________ Object Name: ScreenSaver ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable bool enabled variable bool isActive variable bool isActive2 variable bool isActive3 variable bool isActive4 variable bool isActive5 variable bool isActive6 variable bool isActive7 variable bool isActive8 variable bool isActive9 variable bool isActive10 variable float delay variable float delay2 variable float delay3 variable float delay4 variable float delay5 variable float delay6 variable float delay7 variable float delay8 variable float delay9 variable float delay10 function void reset(); function void StartAfter( float input ); function void SetDelay2( float input ); function void SetDelay3( float input ); function void SetDelay4( float input ); function void SetDelay5( float input ); function void SetDelay6( float input ); function void SetDelay7( float input ); function void SetDelay8( float input ); function void SetDelay9( float input ); function void SetDelay10( float input ); ____________________________________________________________________________________________________ Object Name: Settings ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable str file variable str section function str GetValue( str input ); function void SetValue( str input ); function void SetValue( str inputa, str inputb ); function str GetIniValue( str input ); function void SetIniSection( str input ); function void SetIniValue( str input ); function void SetIniValue( str inputa, str inputb ); function void CloseIniFile(); ____________________________________________________________________________________________________ Object Name: Shape ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable node appearance variable node geometry ____________________________________________________________________________________________________ Object Name: Appearance ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable node material variable node texture ____________________________________________________________________________________________________ Object Name: Material ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable float ambientIntensity variable color diffuseColor variable color emissiveColor variable float shininess variable color specularColor variable float transparency ____________________________________________________________________________________________________ Object Name: Box ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable vector3 size variable bool sky ____________________________________________________________________________________________________ Object Name: Sphere ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable float radius variable int slices variable int stacks ____________________________________________________________________________________________________ Object Name: Skin ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ function int SetSkin( str input ); function void SetLanguage( int input ); function int GetGamePCFlags(); function void SetGamePCFlags( int input ); function int GetMoviePCFlags(); ____________________________________________________________________________________________________ Object Name: StarField ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable int stars variable float speed function int length(); function int charCodeAt( int input ); function str charAt( int input ); function str concat( str input ); function str toLowerCase(); function str toUpperCase(); ____________________________________________________________________________________________________ Object Name: Text ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable str text variable str font variable str justify variable float deviation variable float extrusion variable float width variable bool translate variable float height variable float scroll variable float scrollRate variable float scrollDelay ____________________________________________________________________________________________________ Object Name: Texture ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable bool repeatS variable bool repeatT variable bool titleImage ____________________________________________________________________________________________________ Object Name: ImageTexture ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable str url variable bool alpha variable bool fromfile ____________________________________________________________________________________________________ Object Name: TimeSensor ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable float cycleInterval variable bool enabled variable float cycleTime variable float fraction_changed variable float time ____________________________________________________________________________________________________ Object Name: TitleMenu ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable int titleCount function void Refresh(); function void CleanUp(); function void SetPath( str input ); function str GetPath(); function void SetMenuName( str input ); function str GetMenuName(); function int GetTitleCount(); function str GetTitleName( int input ); function str GetTitleID( int input ); function str GetTitlePath( int input ); function str GetTitleHome( int input ); function str GetTitleXbeName( int input ); function str GetIconPath( int input ); function void LaunchTitle( int input ); function int GetTitleSize( int input ); function str GetTitleSizeString( int input ); function int IsTitleLocked( int input ); function void LockTitle( int input ); function void UnLockTitle( int input ); function int IsTitleFavorite( int input ); function void AddFavorite( int input ); function void RemoveFavorite( int input ); function str GetTitleRegion( int input ); function str GetTitleRating( int input ); function str GetTitleMedia( int input ); ____________________________________________________________________________________________________ Object Name: TitleGrid ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable bool iconsVisible variable node pod variable node podRing variable node podSavePanel variable node podSoundtrackPanel variable node podHilite variable node MUheader variable node MUhiliteHeader variable node firstMURow variable node header variable node hiliteHeader variable node firstRow variable node secondRow variable node otherRow variable int renderIcons variable int iconsPerRow variable float scroll variable int curTitle variable node smallIcon variable node SavedIconPanel variable node SoundtrackIconPanel variable node iconRing variable node smallIconHilite variable float smallIconSpacing variable int curSavedGame variable int iconRowScroll variable node moreUp variable node moreDown variable bool detachIcon variable bool isActive variable int curDevUnit variable float copyProgress variable int freeBlocks variable int gameBlocks variable int nPrefColumn function void SetMenuName( str input ); function str GetMenuName(); function void SetPath( str input ); function void UseMenu( obj input ); function void ExitMenu(); function void Refresh(); function void LaunchTitle( int input ); function str GetTitlePath( int input ); function str GetTitleHome( int input ); function str GetTitleSize( int input ); function str GetTitleXbeName( int input ); function void selectUp(); function void selectDown(); function void selectLeft(); function void selectRight(); function void setSelImage(); function str FormatSavedGameName(); function str FormatSavedGameTime(); function str FormatSavedGameSize(); function str FormatTitleSize(); function str FormatTotalBlocks(); function int GetTotalBlocks(); function str FormatFreeBlocks(); function int CanDetachIcon(); function int GetSavedGameCount( int input ); function str GetTitleName( int input ); function str GetTitleID( int input ); function void StartDelete(); function str GetSavedGamePath( int input ); function str GetSavedGamePath( int inputa, int inputb ); function int CanCopy(); function int GetTitleCount(); function str GetUpdateString(); function int GetTitleLock( int input ); function int GetTitleFavorite( int input ); function str GetTitleRegion( int input ); function str GetTitleRating( int input ); function str GetTitleMedia( int input ); ____________________________________________________________________________________________________ Object Name: Viewpoint ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable float fieldOfView variable bool jump variable bool isBound variable vector3 position variable vector4 orientation variable str description ____________________________________________________________________________________________________ Object Name: VideoClip ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ function int SetVideo( str input ); function void VideoPlay(); function void VideoLoop(); function void VideoStop(); function void VideoPause(); ____________________________________________________________________________________________________ Object Name: Xbe ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable str titleId variable str fileName variable str mediaFlag variable str titleName variable str gameRegion variable str internalName function int Backup(); function int BackupExists(); function int RestoreBackup(); function str GetInternalName(); function str GetTitleId(); function str GetMediaFlag(); function str GetTitleName(); function str GetGameRegion(); function str GetGameRating(); function void SetTitleId( str input ); function int SetFile( str input ); function void SetMediaFlag( int input ); function void SetTitleName( str input ); function void SetInternalName( str input ); function void SaveTitleImage( str input ); ____________________________________________________________________________________________________ Object Name: XboxNetworkUser ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable str UserName variable str Password function int SetPassword( str input ); function int SetUserName( str input ); function void ChangePassword( str input ); function void ChangePassword( str inputa, str inputb ); function void ChangeUserName( str input ); function void ChangeUserName( str inputa, str inputb ); ____________________________________________________________________________________________________ Object Name: XboxNetwork ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable str ipaddress variable str gateway variable str subnet variable str adresstype variable bool NetServicesRunning variable bool FTPServicesRunning variable bool EthernetDetected variable int NetworkUserCount function str GetXboxIP(); function str GetXboxIPType(); function int SetXboxIP( str input ); function int SetXboxIPType( str input ); function str GetXboxGateway(); function int SetXboxGateway( str input ); function str GetXboxSubnet(); function int SetXboxSubnet( str input ); function str GetLinkStatus(); function str GetLinkType(); function str GetMACAddress(); function void AddNetworkUser( str input ); function void AddNetworkUser( str inputa, str inputb ); function void RemoveNetworkUser( str input ); function void RemoveNetworkUser( str inputa, str inputb ); function int StartServices(); function int StopServices(); function int ReStartServices(); function int StartFTPServices(); function int StopFTPServices(); function int ReStartFTPServices(); ____________________________________________________________________________________________________ Object Name: Fog ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable vector3 Position variable vector3 Lookat variable color Ambient variable color Diffuse variable color Specular variable float Range variable bool Visible function void Start(); function void Stop(); ____________________________________________________________________________________________________ Object Name: HardDrive ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable float progress variable float queueprogress variable bool showProgress function obj GetFileSizeString( str input ); function int GetFreeSpace( str input ); function int GetTotalSpace( str input ); function void RefreshRoot(); function int FileExists( str input ); function int FolderExists( str input ); function int FormatThisDrive( str input ); function int FormatNewDrive(); function int GetThisFileSize( str input ); function int GetThisFileBlocks( str input ); function int GetThisDirectoryBlocks( str input ); function str GetThisDirectorySize( str input ); function void MoveThisFile( str input ); function void MoveThisFile( str inputa, str inputb ); function void MoveThisDirectory( str input ); function void MoveThisDirectory( str inputa, str inputb ); function int DeleteThisFile( str input ); function int DeleteThisDirectory( str input ); function void CopyThisFile( str input ); function void CopyThisFile( str inputa, str inputb ); function void CopyThisDirectory( str input ); function void CopyThisDirectory( str inputa, str inputb ); function void RenameThisFile( str input ); function void RenameThisFile( str inputa, str inputb ); function void RenameThisDirectory( str input ); function void RenameThisDirectory( str inputa, str inputb ); function int CreateThisDirectory( str input ); function int RemoveThisDirectory( str input ); function void ExecuteFile( str input ); function int DoesFExist(); function int DoesGExist(); function int GetPartitionCount(); function int GetPartitionNumber( int input ); function str GetPartitionLetter( int input ); function str GetPartitionPath( int input ); function int GetPartitionSize( int input ); function int GetPartitionFree( int input ); function int GetPartitionUsed( int input ); function int Unlock( str input ); function int Lock( str input ); ____________________________________________________________________________________________________ Object Name: MainMenu ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable int currentItem variable int itemCount variable bool isVisible variable bool inMainMenu function int GetItemCount(); function void SetItemCount( int input ); function str GetText( int input ); function str GetType( int input ); function str GetMenu( int input ); function int GetTitleMenu( int input ); function str GetXbePath( int input ); function void SetText( int input ); function void SetText( int inputa, str inputb ); function void SetType( int input ); function void SetType( int inputa, str inputb ); function void SetMenu( int input ); function void SetMenu( int inputa, str inputb ); function void SetTitleMenu( int input ); function void SetTitleMenu( int inputa, int inputb ); function void SetXbePath( int input ); function void SetXbePath( int inputa, str inputb ); ____________________________________________________________________________________________________ Object Name: TitleMenuManager ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable int currentMenu variable int menuCount function int GetItemCount(); function void SetItemCount( int input ); function str GetName( int input ); function str GetPath( int input ); function int GetMenuByName( str input ); function void SetName( int input ); function void SetName( int inputa, str inputb ); function void SetPath( int input ); function void SetPath( int inputa, str inputb ); ____________________________________________________________________________________________________ Object Name: FontManager ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable int fontCount ____________________________________________________________________________________________________ Object Name: TTFText ____________________________________________________________________________________________________ member type type/return name/syntax ____________________________________________________________________________________________________ variable str text variable str font variable float Red variable float Green variable float Blue variable float Alpha variable int size variable int X variable int Y Built In Functions ____________________________________________________________________________________________________ void EnableInput( bool enabled ); void eval( str somefunction ); void launch( str xbename, str xbepath ); void alert( str texttoalert ); void log( str texttolog ); Built In Text Shortcuts ____________________________________________________________________________________________________ "" displays time in 12 hour clock format "" displays time in 24 hour clock format "" displays the current date in mm.dd.yy format "" displays the current date and time "" displays the xbox's current ip "" displays the xbox's current nickname